﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BaseEntityData : ScriptableObject
{
    public int maxHP;
    public int maxFP;
    public int maxAP;
    public int maxMP;
    
    public int money;
    
    public List<CardPair> currentDeck;
    public List<CardPair> defaultDeck;
}